
However, some sections of this building end up in a dead-end and feel out of place from the well-designed level around the corner in question. The castle you are exploring in We Were Here looks great and the environments have great texture quality and atmosphere. The cutscenes that are here and the presentation as a whole feels a bit lacking, but I can’t criticise TMG Studios too much for this as the game was very clearly made on a limited budget and they have probably done the best they could. The wrapping around this gameplay experience is less thrilling and has some issues. A Presentational Mish-Mash Of The Good And The Bad The way you are asked to communicate and discuss possible solutions, figuring things out on the fly and avoiding danger in the situations where it is present is thrilling.


These puzzles are not anything mind-blowing, but they are inventive and I haven’t seen a multiplayer game create situations quite like We Were Here does.
